Analysis, Architectural, Design, Implementation and Usage Debugging Patterns (Part 0)

We now start unifying software behavior analysis patterns with debugging architecture, design, implementation and usage. This is analogous to software construction where a problem analysis leads to various software engineering phases. The important difference here is the addition of debugging usage patterns. Let’s look at an example (we discuss suggested patterns later):

- Analysis Patterns

Shared Buffer Overwrite

- Architectural Patterns

Debug Event Subscription / Notification

- Design Patterns

Punctuated Execution

- Implementation Patterns

Breakpoint (software and hardware)

- Usage Patterns

Kernel vs. user space breakpoints

To differentiate this systematic approach from the various published ad hoc debugging patterns we call it Unified Debugging Pattern Language. ADI parts can also correspond to various DebugWare patterns where we provide a mapping later.

- Dmitry Vostokov @ + -

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