## Physics of Debugging (Part 1)

Elaborating on threads in abstract space idea I tried today to apply canonical formalism of classical mechanics. Thread kinematics involves two abstract coordinates **q _{1}** and

**q**which correspond to memory addresses and their dereferenced values respectively. Although these are discrete variables (

_{2 }**N**), we can generalize them to be continuous (

**R**). The motivation lies in the discreteness of physical measurement: if we divide [0,1] interval into 2

_{+}^{64 }sub-intervals we get approximately 5.421e-20 values which are small indeed even by today’s experimental standards. Next we introduce dynamic variables called

**v**and

_{1}**v**which correspond to the rate of change of an address and the rate of change of a value respectively. These are called generalized velocities (we leave the definition of momenta for the next time). These can also be continualized according to the same line of thought we used for generalized coordinates. So finally we have

_{2 }**R**x

_{+}^{2}**R**space.

_{+}^{2}**R**can be complexificated into the subset of

_{+}^{2 }**C**and we get the subset of

**C**. If we allow negative addresses and values we get full

^{2}**R**x

^{2}**R**space or, after complexification, the full complex

^{2}**C**space which is well-known for its magic in physical theories. If we have N threads we get

^{2}**C**space.

^{2n}Now we can go forward and employ all apparatus of classical physics Just one final remark for now, we need to call the particle: I propose to name it **classical μ-memuon**.

^{1} The founder of Physics of Debugging

- Dmitry Vostokov @ DumpAnalysis.org -

August 6th, 2008 at 12:23 pm

[…] Crash Dump Analysis Exploring Crash Dumps and Debugging Techniques on Windows Platforms « Physics of Debugging (Part 1) […]